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244 public repositories
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a 2D rigid body physics engine for the web ▲● ■
Updated
Jul 18, 2020
JavaScript
Component library for making games with React & React Native
Updated
Apr 15, 2019
JavaScript
2D JavaScript Physics Engine
Updated
Jul 26, 2020
JavaScript
A lightweight 3D physics engine written in JavaScript.
Updated
Mar 17, 2020
JavaScript
JavaScript 2D physics library
Updated
Aug 28, 2019
JavaScript
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
2 and 3-dimensional rigid body physics engine for Rust.
Updated
Jul 21, 2020
Rust
Fluid simulation engine for computer graphics applications
Pure C# 3D real time physics simulation library, now with a higher version number.
Open source C++ physics engine library in 3D
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
Updated
Jul 23, 2020
Python
An open-source platform for Visual AI.
High performance 2D collision detection system with realistic physics responses.
LITIENGINE 🕹 The pure 2D java game engine.
Java Collision Detection and Physics Engine
Updated
Jul 24, 2020
Java
🔴 〰️ 🔵 〰️ ⚫ Easy to integrate Verlet physics engine. 🔗
Updated
Jul 17, 2020
JavaScript
A cross-platform 3D physics engine
Updated
Mar 2, 2020
JavaScript
Box2D.go - Go port of Box2D - a 2D Physics Engine for Games.
👋 👌 research codebase for depth-based hand pose estimation using dynamics based tracking and CNNs
Haskell binding to Apple's SpriteKit framework
Updated
Nov 11, 2019
Haskell
Tensorflow Implementation of Visual Interaction Networks
Updated
Jul 24, 2019
Python
Swift soft body physics engine
Updated
May 8, 2020
Swift
2D physics header-only library for videogames developed in C using raylib library.
Voxel-based fluid simulation engine for computer games
Voxel-based fluid simulation engine for computer games
nphysics integration for the Specs entity component system
Real-time fluid simulation engine running on GPU with Vulkan
Real-time oriented physics engine and library that's currently best suited for 2D games.
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