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45 public repositories
matching this topic...
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
3D Game Engine - yet another open source game engine
High performance Entity Component System for C89/99 and C++11
The flexible game engine.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
😎 A curated list of Entity-Component-System (ECS) libraries and resources
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Data-oriented networking playground for the reliable UDP transports
Converting uGUI to be DOTS compliant
Tools to facilitate data-oriented design in C99.
Tiny and easy to use ECS (Entity Component System) library for game programming
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Jul 23, 2020
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TypeScript
Slotmap is a sequence container with weak reference keys written in C++17.
Hierarchy-Based Entity Component System (ECS) Framework
DOD vs OOD / OOP basic benchmark (in case of important negotiations)
Rust library providing mutable resizable arrays built on top of mmap
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Oct 15, 2019
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Rust
BYTΞ Engine is a C++ based game engine focused on API simplicity and modularity.
Cardinal is a modular game engine written in C++17 focusing on core optimizations and production constraints for AAA games
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Jul 20, 2019
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CMake
Audio engine for CUDA processing (Windows/Linux)
🚀 Things – a safe, fast and simple Entity–Component–System library
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Jan 29, 2019
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Rust
Work-in-progress data-oriented game engine with ECS
A game engine made in c++ with OpenGL.
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Apr 25, 2018
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Rust
ECS game engine + shoot 'em up
Entity Component System (ECS) using the Data Oriented Design (DOD).
The DOD (Data Oriented Design) implementations for `Black::Framework`.
R&D engine. work in progress
Experimental graphics engine written in C
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