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OpenGL

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OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.

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heinezen
heinezen commented Aug 23, 2020

Required skills: Python, maybe Cython

Difficulty: Easy

Our converter PNG export module supports 3 built-in compression levels

  • none
  • default libpng compression
  • optimized compression

However, this functionality is currently unused as the converter is hardcoded to always use the default compression setting. We should implement a way to set the desired compression

vortice3D
vortice3D commented Aug 27, 2020

Hi:

In order to use gltfio animations in non-trivial projects is necessary, at least, being notified when the playing-status change (onStart and onEndReached as a minimum).

Also, it would be very nice to be able to play the animations backwards.

Best regards.

P.S. Maybe all these functionalities are already implemented, but I haven't been able to find any documentation on it.

1ec5
1ec5 commented Mar 22, 2018

MGLTilePyramidOfflineRegion should have a countOfTiles method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount() function added in #9906.

This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica

📸 A well documented, high-level Android interface that makes capturing pictures and videos easy, addressing all of the common issues and needs. Real-time filters, gestures, watermarks, frame processing, RAW, output of any size.

  • Updated Aug 26, 2020
  • Java
vectorcharlie
vectorcharlie commented Jan 27, 2020

Currently is not possible to drop a file or group of files (or folders) from the desktop to a Panda3d window. In my case, as I am doing a media player/file sequence flipbook, it would be a great feature. Don't know if it would be useful for a game, but any kind of application that uses P3D as the backend would have a benefit of it.

RBD mentioned the following:

"On Windows, from a cursory loo

Created by Silicon Graphics

Released January 1992

Website
www.opengl.org
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