multiplayer
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It would be really nice when using the Rides view that you could select Excitement, Intensity, or Nausea ratings as the view, with sorting for them.
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Aug 30, 2020 - C++
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Aug 28, 2020 - Go
What happened:
Changed the agones_version to "1.8.0", ran a terraform plan (OK), terraform apply (failed) with the following messaging:
Error: failed to replace object: Service "agones-ping-http-service" is invalid: spec.clusterIP: Invalid value: "": field is immutable && failed to replace object: Service "agones-controller-service" is invalid: spec.clusterIP: Invalid value: "": fie
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Jul 15, 2020 - C++
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Aug 28, 2020 - TypeScript
Is your feature request related to a problem? Please describe.
When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff
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May 22, 2020 - C++
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Aug 27, 2020 - C++
Possible place where the amount of "kills" a unit has done would be up here, after everything.
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Aug 19, 2020 - C#
Brief summary of issue / Description of requested feature:
https://github.com/evennia/evennia/wiki/Gametime-Tutorial#a-game-time-with-a-custom-calendar
"In our case the game time starts at year 0, month 0, day 0, and at midnight."
This raises one big question to me: Is there a 'Month 0' and 'Day 0' that will come up every year/month? If so, why?
If not, I think the tutorial would
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Aug 14, 2020 - JavaScript
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Aug 25, 2020 - JavaScript
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Aug 8, 2020 - C
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Aug 6, 2020 - C++
Describe the bug
You can't call a variable banIP or banSerial without getting an output on the server console/log.
To reproduce
-- serverside
banIP = "192.168.1.69"
Run that code and you will see and output similar to this:
[Server] banIP no longer works. Please manually update this. Refer to the wiki for details
Expected behaviour
It should only tell you tha
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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Aug 28, 2020 - C++
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Aug 30, 2020 - C++
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Aug 16, 2019 - C++
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Aug 28, 2020 - C++
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Mar 21, 2017 - JavaScript
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Jul 11, 2020 - C
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Aug 29, 2020 - Pascal
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Aug 18, 2020 - C#
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Apr 27, 2019 - C#
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Required skills: Python, maybe Cython
Difficulty: Easy
Our converter PNG export module supports 3 built-in compression levels
However, this functionality is currently unused as the converter is hardcoded to always use the default compression setting. We should implement a way to set the desired compression