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multiplayer

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heinezen
heinezen commented Aug 23, 2020

Required skills: Python, maybe Cython

Difficulty: Easy

Our converter PNG export module supports 3 built-in compression levels

  • none
  • default libpng compression
  • optimized compression

However, this functionality is currently unused as the converter is hardcoded to always use the default compression setting. We should implement a way to set the desired compression

agones
comerford
comerford commented Aug 20, 2020

What happened:
Changed the agones_version to "1.8.0", ran a terraform plan (OK), terraform apply (failed) with the following messaging:

Error: failed to replace object: Service "agones-ping-http-service" is invalid: spec.clusterIP: Invalid value: "": field is immutable && failed to replace object: Service "agones-controller-service" is invalid: spec.clusterIP: Invalid value: "": fie
open-match
govargo
govargo commented May 26, 2020

Is your feature request related to a problem? Please describe.

When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff

evennia
thenomain
thenomain commented Dec 6, 2018

Brief summary of issue / Description of requested feature:

https://github.com/evennia/evennia/wiki/Gametime-Tutorial#a-game-time-with-a-custom-calendar

"In our case the game time starts at year 0, month 0, day 0, and at midnight."

This raises one big question to me: Is there a 'Month 0' and 'Day 0' that will come up every year/month? If so, why?

If not, I think the tutorial would

PlatinMTA
PlatinMTA commented May 11, 2020

Describe the bug
You can't call a variable banIP or banSerial without getting an output on the server console/log.

To reproduce

-- serverside
banIP = "192.168.1.69"

Run that code and you will see and output similar to this:

[Server] banIP no longer works. Please manually update this. Refer to the wiki for details

Expected behaviour
It should only tell you tha

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Aug 28, 2020
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