#
opengl-shading-language
Here are
30 public repositories
matching this topic...
Example code for the OpenGL Shading Language Cookbook - 2nd Edition (3rd Edition now available)
Raspberry Pi OpenGL ES 2 without an X server (using EGL)
Simple graphics engine used as submodule in many of my projects
OpenGL ES 2.0 for Android
Updated
Apr 21, 2018
Java
3D Chess game based on OpenGL and Stockfish using cel-shading
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
Updated
Oct 13, 2020
Java
GLSL (OpenGL Shading Language) Syntax for Visual Studio Code
Updated
Dec 20, 2021
TypeScript
GPU-accelerated fractal explorer
Particles-based rendering engine.
Updated
May 9, 2019
JavaScript
A 3D snakes game layout developed in C++, modern OpenGL (GLSL shaders); inspired by the classic mid-2000's Nokia 3D snakes game!
Game Engine implemented using C++ and OpenGL.
Collection of my GLSL demos from glslsandbox.com
Updated
Sep 20, 2017
GLSL
OpenGL Scene-Tree-based 3D Engine
Basic renderer using OpenGL I did some years ago. Perfect for learning purposes.
Going through the exercises on LearnOpenGL.com
Learning the syntax and semantics and learning opengl
Updated
Feb 26, 2018
JavaScript
Computer Graphics University Project
Testing out OpenGL shaders with SFML.
Loader plugin to treat (and build) OpenGL Shading Language (*.glsl) files as javascript modules
Updated
Apr 29, 2021
Makefile
This project shows how to perform the classical Polygon shading, Gouraud shading and Phong shading over 3D models using OpenGL.
First project in a year of games. The theme for the game created in January is Snowy!
Framework for procedural mesh generation/visualization
Updated
Apr 1, 2021
Jupyter Notebook
Updated
Aug 31, 2019
Java
A collection of Lens Correction shaders for OpenGL (GLSL)
Updated
Dec 28, 2021
GLSL
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Je suis en train de travailler sur une configuration du système de compilation Meson pour GL4Dummies sur la branche
mesonbuild
. Il y a encore quelques détails à régler, notamment l’installation (une fois la bibliothèque installée, on se retrouve avec des problèmes de linkers et le fichier .pc n’est pas correctement situé), mais le temps de compilation a été grandement réduit.Avec les outils