cpp17

C++ is a popular and widely used mid-level language. It was designed as an extension of the C language.
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Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an Enum
, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.
The recommended appro
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Oct 2, 2020 - C++
功能请求:支持多个V2ray实例
多实例(主要是v2ray多实例)需求,主要是两个场景,且难以用其它方式替代。请拨冗考虑,未来是否可以增加此特性。
场景1、代理链式转发
在 #742 中关于代理链式转发的讨论,使用proxySettings代理出站流量的方向是对的,但在实操中,结合机场的订阅,需要将机场的信息编辑到复杂路由的json配置中,当切换线路时非常的麻烦。
我现在的做法,是机场的代理提供一个本地socks5服务,比如端口为10801,v2ray中配置一个socks协议的outbound,作为vmess的proxySetting。整个链路大致是这样的:
浏览器 ->
# 代理
socks://127.0.0.1:1080 -> vmess outbound (proxySetting on socks)-> socks outbound ->
#
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Would it make sense to add a variadic overload of make_zip_iterator
that composes the existing make_zip_iterator
with make_tuple
? I have this in my own code, and I find that it reduces syntactic overhead.
template<typename... Iterators>
__host__ __device__
zip_iterator<thrust::tuple<Iterators...>> make_zip_iterator(thrust::tuple<Iterators...> t)
{
return zip_iterator<thrust::tupl
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The doc is great! Hoewever some areas are still missing.
C++11 intoduced raw string literals: https://en.cppreference.com/w/cpp/language/string_literal
It is useful in many different areas, like strings with quotes, multiline strings and for example windows paths without escaping backslashes:
The same cppreference link als