#
post-processing
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Unity Post Processing Stack Library | Unity引擎的高品质后处理库
unity
rendering
glitch-art
game-development
shader
unity3d
blur
graphics-programming
unity3d-plugin
post-processing
image-effects
glitch
effect
shaderlab
image-effect
unity-shader
posteffect
realtime-rendering
blur-image
glitch-effect
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Updated
Jul 26, 2020 - C#
A post processing library that provides the means to implement image filter effects for three.js.
webgl
composer
real-time
effects
image-processing
post-processing
image-effects
three-js
2d-filter-effects
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Updated
Oct 1, 2020 - JavaScript
Motion blur post-processing effect for Unity
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Updated
Sep 22, 2017 - C#
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
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Updated
Oct 4, 2020 - C#
Bash script which helps with post production for GoPro cameras in Linux, can be used as a replacement for GoPro Studio
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Updated
Aug 28, 2020 - Shell
Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
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Updated
Oct 4, 2019 - C#
asciinema casts post-production tools
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Updated
Apr 22, 2020 - Go
Screen Space Global Illumination for Unity Universal Render Pipeline
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Updated
Mar 11, 2020 - ShaderLab
Naive screen-space subsurface scattering solution for Unity 5.
skin
custom
unity
rendering
post-processing
phase
scattering
subsurface
subsurface-scattering
screen-space
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Updated
May 26, 2019 - C#
A motion blur shader for Godot 3.0
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Updated
Sep 19, 2020 - GLSL
Unity Post Processing with Convolution Neural Network
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Jul 8, 2020 - Python
Package for taking gameplay screenshots in the Unity Editor across all three pipeline types
screenshot
package
extension
camera
unity
input
unity3d
pipelines
gamepad
post-processing
depth-of-field
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Updated
Jul 3, 2020 - C#
various post-processing effects for Unity
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Updated
Apr 24, 2019 - C#
Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.
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Updated
Sep 27, 2017 - C#
The open-source modular controller for photo post-processing.
arduino
teensy
photography
editing
arduino-library
lightroom
post-processing
arduino-sketch
teensyduino
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Jun 18, 2018 - C++
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
terrain
terrain-generation
voxel
directx
parallel-computing
cuda
hlsl
tessellation
marching-cubes
post-processing
direct-compute
voxel-terrain
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Updated
Jan 15, 2017 - C#
In this work we propose two postprocessing approaches applying convolutional neural networks (CNNs) either in the time domain or the cepstral domain to enhance the coded speech without any modification of the codecs. The time domain approach follows an end-to-end fashion, while the cepstral domain approach uses analysis-synthesis with cepstral domain features. The proposed postprocessors in both domains are evaluated for various narrowband and wideband speech codecs in a wide range of conditions. The proposed postprocessor improves speech quality (PESQ) by up to 0.25 MOS-LQO points for G.711, 0.30 points for G.726, 0.82 points for G.722, and 0.26 points for adaptive multirate wideband codec (AMR-WB). In a subjective CCR listening test, the proposed postprocessor on G.711-coded speech exceeds the speech quality of an ITU-T-standardized postfilter by 0.36 CMOS points, and obtains a clear preference of 1.77 CMOS points compared to G.711, even en par with uncoded speech.
keras
cnn
generative-adversarial-network
gan
post-processing
mfcc
speech-processing
wasserstein-gan
speech-enhancement
speech-reconstruction
1d-convolution
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Updated
Mar 8, 2020 - Python
Flow Physics and Aeroacoustics Toolbox with Python
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Updated
Sep 23, 2020 - Jupyter Notebook
Python Telemac Tools for post-processing tasks (includes a workflow)
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Updated
Sep 14, 2020 - Python
Linear to S-Log3 converter for Unity HDRP
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Updated
Jul 22, 2020 - ShaderLab
Software to post-process gridded weather forecasts
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Updated
Oct 1, 2020 - C++
A short python script to tessellate any image into a bunch of colored triangles using weighted blue noise sampling.
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Updated
Oct 22, 2018 - Python
Python scripts for the Abaqus FEA Python interpreter that allows for robust, flexible batch processing of output (.odb) files.
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Updated
Sep 4, 2019 - Python
C++ Monte Carlo photoionization and radiation hydrodynamics code.
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Updated
Sep 11, 2020 - C++
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Updated
Oct 2, 2020 - Python
Collection of HDRP (post-processing) lens flares for Unity
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Updated
May 11, 2020 - C#
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Currently, all datasets following the
nata.types.DatasetType
protocol have a.remove_backend
method. However, to remove a backend, one has to provide the corresponding backend as an object. It would be better if we could remove backends based on the name as well.TODO
nata.types.DatasetType
nata.containers.GridDataset