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31 public repositories
matching this topic...
The official repository for libtcod. A roguelike development library.
C and C++ utilities for cross-platform console roguelike game creation.
A collection of name generation algorithms.
A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!
A window management/rendering API for roguelikes or similar applications.
A set of class libraries and tools for quick development of pseudo 8-bit games in C++ or C#
A Rogue like library on top of libtcod
Roguelike Library For Java (Alternative version)
Updated
Jul 11, 2019
Java
A Roguelike Template Project and Library for Unity
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Cross-platform terminal emulator library
Library of common classes used in the development of my roguelike games
Lightweight roguelike map generator in pure C
Loosely coupled collection of libraries to aid with development of a roguelike I am working on
BearLibTerminal provides a pseudoterminal window with a grid of character cells and a simple yet powerful API for flexible textual output and uncomplicated input processing.
Roguelike game for Arduboy influenced by NetHack and WildTangent's FATE.
A wrapper around JInput that supports controller presets and automatic polling.
Updated
Apr 25, 2018
Java
A standalone GUI application for creating and editing VTerminal palettes.
A modular easy to use Java RogueLike library. Currently provides Field of View, Line of Sight, Projection in multiple algorithms.
Updated
Oct 27, 2020
Java
Random Dungeon Generation in Python
Updated
Dec 4, 2017
Python
A Community Revival Of CataModder
A small text grid library written in C++ and SDL2.
Possum - A trash-eating game engine
Updated
May 26, 2018
Groovy
Procedural dungeon generator for rogue-likes and other tile-based games.
Updated
Aug 28, 2021
Common Lisp
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Problem summary/missing feature:
The editor now uses Sprixels instead of models but it does not use the pseudo-transparency ability.
Expected behavior:
All items (particularly when emojis are used as models) should support the transparency. It should be a choice at item creation.
Work to do:
This is a mutlipart issue: