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simulation
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Don't bunde the data
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The wiki is very outdated and there is missing information. What I mean is that we should create a more user friendly wiki, with descriptions of every building, game element... Maybe we should add also pictures of the buildings or animations. I don't know, but we must do something to improve it. What do you think?
How can I get access to http://wiki.unknown-horizons.org/w/Main_Page? I would lik
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The current webots keyboard device reports only whether keys are currently down. Even for fast typists, most keytaps leave the key down for multiple timesteps. In many instances, controller coders would like to trigger events once per key-tap (not once per timestep the key remains down), so they would like to know whether a key has just been pressed (or just been released), rather than just whet
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the stante changes are already tracked by the traci server
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to try to make sure that the player surely can't enter the editor while dead.
https://community.revolutionarygamesstudio.com/t/0-5-2-release-candidate-testing/3063/3?u=hhyyrylainen
Reorganize Examples
Examples to be removed:
- space_invaders/et_space_invaders.py
- space_invaders/minimal_space_invaders.py
- space_invaders/random_baseline.py
- asteroids/random_network_baseline.py
- datasets/davis.py
- datasets/spoken_mnist.py
- mnist/batch_conv_mnist.py
- mnist/minimal_mnist.py
- mnist/minimal_resevoir.py
- mnist/minimal_supervised_mnist.py
- [
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Aug 26, 2018 - Objective-C
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Importing all of London, https://github.com/dabreegster/abstreet/blob/7a0dbb28b1e711bb9a9f7265ff95e3ee411089df/map_model/src/make/parking_lots.rs#L141 took 40 seconds. It's easy to use
timer.parallelize
to speed this up. Running the importer on large areas, checking the logs for the slowest steps, and applying simple fixes likeparallelize
andFindClosest
is a great way to learn a bit about