-
Updated
Nov 7, 2020 - JavaScript
programming
Here are 4,473 public repositories matching this topic...
-
Updated
Oct 25, 2020
-
Updated
Nov 4, 2020 - Python
-
Updated
Oct 27, 2020
-
Updated
Sep 4, 2020
-
Updated
Nov 3, 2020 - JavaScript
-
Updated
Oct 16, 2020 - Shell
-
Updated
Oct 25, 2020 - JavaScript
-
Updated
Nov 3, 2020
-
Updated
Oct 1, 2020 - Python
-
Updated
Nov 6, 2020
-
Updated
Oct 2, 2020
-
Updated
Oct 7, 2020 - Jupyter Notebook
-
Updated
Oct 22, 2020 - Go
-
Updated
Oct 31, 2020 - CSS
-
Updated
Oct 31, 2019
-
Updated
Apr 11, 2020 - Python
-
Updated
Nov 2, 2020 - Python
-
Updated
Oct 20, 2020
-
Updated
Nov 6, 2020
-
Updated
Jun 12, 2019
-
Updated
Nov 6, 2020 - Python
-
Updated
Nov 6, 2020 - Python
-
Updated
Nov 3, 2020 - Python
-
Updated
Nov 3, 2020 - JavaScript
-
Updated
Nov 3, 2020 - CSS
-
Updated
Nov 6, 2020 - Java
Improve this page
Add a description, image, and links to the programming topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the programming topic, visit your repo's landing page and select "manage topics."
MeshNormalSmooth()
takes a vertex and iterates all the others, looking for vertices with a distance < epsilon.Then it calculates their normals and sums it.
That's not a good idea, IMO:
A simpler and faster way to smooth a model could be: