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unity-editor

Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
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The strings
"This is sample text with words inserted"
and
"This is sample text with words deleted"
are broken up into multiple entries that are '+''ed together. This is not correct. It should be
"This is {0} with words {1}."
The challenge is I use these to create a diff preview: https://github.com/redbluegames/unity-mulligan-renamer/blob/f3612a7ad4d3b13a230e31cad094f9eaa
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個人測試中使用了兩個scene做場景的切換,scene1跟scene2,
scene1跟scene2各擺放一個按鈕做場景切換,
並在scene1最下方,另外擺放了uiwidgets的TextField widget做獲取虛擬鍵盤高度測試,
另外我想要在場景切換時TextField不被destroy,
所以使用了DontDestroyOnLoad讓TextField一直保持存在,
當我啟動程式時,預設為scene1,
這時點擊TextField時可獲取虛擬鍵盤高度,並把TextField往上推,
關閉虛擬鍵盤時,TextField會回到原位,
這時再點擊切換場景按鈕,切換到scene2,
此時點擊TextField並獲取虛擬鍵盤高度值為零(有印log),
我是使用MediaQuery.of(this.context).viewInsets.bottom來獲取虛擬鍵盤高度。