-
Updated
Nov 13, 2020 - C++
game-development
Here are 8,545 public repositories matching this topic...
-
Updated
Nov 12, 2020 - JavaScript
-
Updated
Nov 9, 2020
-
Updated
Nov 12, 2020 - TypeScript
-
Updated
Oct 22, 2020 - C++
-
Updated
Nov 4, 2020
-
Updated
Nov 5, 2020 - C++
To quote eishiya from the Tiled forum:
When highlighting a layer, have an option for a light colour as the fade colour. The dark default doesn’t work well with dark tiles, as they blend in.
Could probably be added alongside the grid color configuration.
-
Updated
Oct 3, 2020 - C++
-
Updated
Nov 13, 2020 - C++
-
Updated
Jul 25, 2020 - Python
-
Updated
Nov 12, 2020 - C++
-
Updated
Nov 13, 2020 - JavaScript
-
Updated
Oct 20, 2020
-
Updated
Nov 3, 2020 - C++
-
Updated
Nov 3, 2020 - C#
-
Updated
Nov 13, 2020 - C++
-
Updated
Oct 11, 2020
-
Updated
Nov 3, 2020 - C#
-
Updated
Nov 9, 2020 - JavaScript
-
Updated
Nov 11, 2020 - Haskell
-
Updated
Nov 13, 2020 - Go
You mistakenly write the explanation of Alpha().IsPlayerConnected(playerID) to Alpha().GetPlayerCount() explanation :
Alpha().GetPlayerCount()
This function returns if the playerID is currently connected to the GameServer. This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.
Alpha().IsPlayerConnected(pl
-
Updated
Nov 12, 2020 - C++
-
Updated
Nov 13, 2020 - C++
In #3571 we add a system to track AFK status for players.
This is a suggestion to simplify the implementation of AfkAuthoritySystem.java
by removing the internal field count
. As noted in MovingBlocks/Terasology#3571 (comment) I'm not sure whether this is actually required. I'm wondering whether it would also work to just rely on the entity information we
-
Updated
Oct 24, 2020
-
Updated
Oct 29, 2020 - CMake
Improve this page
Add a description, image, and links to the game-development topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the game-development topic, visit your repo's landing page and select "manage topics."
Required skills: Python, Cython, nyan, maybe C++
Difficulty: Medium
Currently, the asset converter stores the openage nyan API as hardcoded nyan objects. It would be much better if the converter could read the API objects from the filesystem with a parser. There would be two ways to do this. Either we implement a new Python parser for nyan or we extend
libnyan
's already existing C+