A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
Goblin Camp aims to be a roguelike city builder with an emphasis on macromanaging the economy and military. I've drawn inspiration from games such as Anno 1404, Dwarf Fortress and Dungeon Keeper. Goblins camp is Dwarf Fortress-like game.
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Roguelike built to learn libtcod and SDL. Ended up focusing on a dynamic lighting system attempting to make a Thief shadows system in a roguelike. Came pretty darn close to awesome.
Code should be separated out into modules, for example: each GUI element is in a sub folder and in their own file.
This will increase code clarity and make it easier to work on features in isolation.