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gamedev
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We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!
Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t
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It would be nice to set a texture to tile or repeat on a mesh instead of stretch.
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In #3571 we add a system to track AFK status for players.
This is a suggestion to simplify the implementation of AfkAuthoritySystem.java
by removing the internal field count
. As noted in MovingBlocks/Terasology#3571 (comment) I'm not sure whether this is actually required. I'm wondering whether it would also work to just rely on the entity information we
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This function needs a unit test.
Guide to how to contribute to an open source project on GitHub.
Test stub: https://github.com/pygame/pygame/blob/master/test/display_test.py#L184-L203
Docs: https://www.pygame.org/docs/ref/display.html#pygame.display.gl_set_attribute
Code to be tested: https://github.com/pygame/pygame/
Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.
To Reproduce
Steps to reproduce the behavior:
- Add instancing component to an entity,
- Add model component to the same entity
- Exception time
Expected behavior
It should not crash.
Screenshots
If applicable, add screenshots to
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Description
I'd like to see Panda3D offer an interface to switch between system cursors, like the usual arrow cursor, the text cursor, or the finger cursor, for example.
Use Case
I'm working on a dear ImGui backend for Panda3D, and it would allow consistent cursor behavior in the dear ImGui interface while using only the Panda3D's interface. It would help for any Panda3D-based too
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