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godot-engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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Asserting properties
I haven't started using the "public" class variables that came along with 3.0 so I'm not sure right now how it would work...but asserting that these properties work or exist should be good.
For example you can just reference .position
on something instead of using get_position
or set_position
. I believe these still go through accessors but I haven't made any of these. In my game I'm kee
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Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
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Describe the problem or limitation you are having in your project:
To make pull requests more consistent, we should provide a pull request template.
Describe how this feature / enhancement will help you overcome this problem or limitation:
It directly related to #11 but can be done separately.
**Show a mock up screenshots/video or a flow diagram explaining how your proposal will wo
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Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia
I think that the save status message currently doesn't ignore mouse input, so while it is on screen it's not possible to press GUI buttons.