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Xreki
Xreki commented Apr 18, 2018

paddle-mobile将开发一个新的版本,为了:

  • 支持Paddle Fluid
  • 更小的体积
  • 更快的速度
  • 更广泛地支持各种arm设备和终端平台

因此,paddle-mobile将会进行一次完全的重构,从框架设计到代码开发。在新版本开发完成后,将会删除原有mobile-deep-learning的代码。新版本开发期间,代码将放置在paddle-mobile repo的一个子目录下。对于子目录的命名,目前有3个候选,希望大家投票:

  • 👍 zygote
  • 👎 paddle
  • ❤️ fluid

有更好的建议,请回复issue。相关issue:#121
另外,待新版本代码开发完成,移除老版本mobile-deep-learning代码后,新版本代码将移出子目录,直接放置在paddle-mobile repo下面。

raylib
trikko
trikko commented Nov 1, 2020

MeshNormalSmooth() takes a vertex and iterates all the others, looking for vertices with a distance < epsilon.
Then it calculates their normals and sums it.

That's not a good idea, IMO:

  • Two close vertices can be not physically linked, I don't think summing normals makes sense.
  • It's quadratic.

A simpler and faster way to smooth a model could be:

  • Iterating through each triangle
circuitpython
kattni
kattni commented Nov 24, 2020

Tested on MagTag, PyBadge, CPX and QT Py. The issue is not present on QT Py which requires adafruit_pypixelbuf. It is present on all other boards, which may narrow it down to an issue in _pixelbuf.

Used simple code that uses board.NEOPIXEL to turn the pixels red, and then tested brightness:

  • Setting brightness = 0 makes the on-board NeoPixels max brightness. They are the appropriat
champtar
champtar commented Mar 15, 2020

On Linux, packets that stay local to the machine (moving from the host to a container for example) don't always have their checksum computed, see for example https://patchwork.ozlabs.org/patch/261822/.
The proper fix would be to check for TP_STATUS_CSUMNOTREADY, but an easy workaround is to have a way to change the ChecksumCapabilities or DeviceCapabilities.

As a rust noob here my solution for

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