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embedded
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MeshNormalSmooth()
takes a vertex and iterates all the others, looking for vertices with a distance < epsilon.
Then it calculates their normals and sums it.
That's not a good idea, IMO:
- Two close vertices can be not physically linked, I don't think summing normals makes sense.
- It's quadratic.
A simpler and faster way to smooth a model could be:
- Iterating through each triangle
I was talking with Gabor about contributing with LVGL, and one of the points he was interested in was in writing unit and functional tests. I'm interested on contributing, as I use LVGL in some of my projects. If you'd like, we could discuss the following steps here.
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Is your enhancement proposal related to a problem? Please describe.
Refer to: zephyrproject-rtos/zephyr#28932
Describe the solution you'd like
Refer to: zephyrproject-rtos/zephyr#28932 (comment)
Describe alternatives you've considered
NA
Additional context
NA
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Python 3 bindings
Implement Python 3
bindings, so wasm3
can be easily used from Python.
Resurrecting the second bullet from #1334
- Figure out how to fix favicon / logo more generally (here's a start https://github.com/tock/tock/tree/doc-updates)
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Tested on MagTag, PyBadge, CPX and QT Py. The issue is not present on QT Py which requires adafruit_pypixelbuf
. It is present on all other boards, which may narrow it down to an issue in _pixelbuf
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Used simple code that uses board.NEOPIXEL
to turn the pixels red, and then tested brightness:
- Setting
brightness = 0
makes the on-board NeoPixels max brightness. They are the appropriat
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On Linux, packets that stay local to the machine (moving from the host to a container for example) don't always have their checksum computed, see for example https://patchwork.ozlabs.org/patch/261822/.
The proper fix would be to check for TP_STATUS_CSUMNOTREADY, but an easy workaround is to have a way to change the ChecksumCapabilities or DeviceCapabilities.
As a rust noob here my solution for
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paddle-mobile将开发一个新的版本,为了:
因此,paddle-mobile将会进行一次完全的重构,从框架设计到代码开发。在新版本开发完成后,将会删除原有mobile-deep-learning的代码。新版本开发期间,代码将放置在paddle-mobile repo的一个子目录下。对于子目录的命名,目前有3个候选,希望大家投票:
有更好的建议,请回复issue。相关issue:#121
另外,待新版本代码开发完成,移除老版本mobile-deep-learning代码后,新版本代码将移出子目录,直接放置在paddle-mobile repo下面。