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simulation
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Especially around the bodies of water in Seattle, there are sailboats and kayaks moving around. It would be interesting to simulate these to add flair. This is low priority in the scope of the project, but I think it could make a potentially fun starter project and does have value:
- any enhancement to the game's visuals can better engage people and help them understand changes to the map in co
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Don't bunde the data
What's the problem this feature will solve?
I am currently working on a project using mesa. Great framework! The problem is that I use ContinuousSpace, and want to visualise it. Is this something you are working on?
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To enable non-static behavior with the Pedestrian proto, the users have to add a dummy controllerArg
value, which is odd and difficult to understand. We should implement a simpler way to do this, like for example add a mass
field that would enable non-static behavior if the mass is greater t
The wiki is very outdated and there is missing information. What I mean is that we should create a more user friendly wiki, with descriptions of every building, game element... Maybe we should add also pictures of the buildings or animations. I don't know, but we must do something to improve it. What do you think?
How can I get access to http://wiki.unknown-horizons.org/w/Main_Page? I would lik
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a vehicle is passing the junction at the same time but passes behind the pedestrian and therefore should not cause stopping
Observed when interaction is on a crossing as well as a shared walkingArea
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add button in sound options to open link to the translation site https://translate.revolutionarygamesstudio.com/ or maybe to the engage link: https://translate.revolutionarygamesstudio.com/engage/thrive/
so that users can naturally find out about how to translate the game.
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The
ScanDirectory
method of FileScanner allocates pointers with new and returns raw pointers. It should useunique_ptr
instead.Note: Wait for #13444 resolution before working on this.