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Repositories
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MixedRealityToolkit-WaveEngine
WaveEngine.MRTK provides a set of components and features to accelerate cross-platform XR application development in Wave Engine.
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GPUSkinningDemo
This demo uses compute shader capabilities to generate skinned animated models
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AreaLightsDemo
This demo uses the new WaveEngine 3.1 Area Light capabilities to create special soft light effects.
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Samples
This repository contains all the official samples of WaveEngine.
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UIWindowSystemsDemo
This demo shows how you can integrate WaveEngine in an application using the WindowSystem.
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NET5Demo
This demo scene uses WaveEngine 3.1 with .NET 5 support. The new Post-processing graph is used with several effects.
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WebGL.NET
.NET binding for WebGL through WebAssembly
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AzureRemoteRendering
This repository contains an extension to use Azure Remote Rendering in WaveEngine 3.0.
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NodeNetwork
Forked from Wouterdek/NodeNetworkA C# library with a WPF node editor component based on ReactiveUI
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WebGPU.NET
This repository contains low-level bindings for WebGPU used in WaveEngine.
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Vulkan.NET
This repository contains low-level bindings for Vulkan used in WaveEngine.
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RenderDoc.NET
This repository contains low-level bindings for RenderDoc used in WaveEngine for .NET Core and .NET 5.0.
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Documentation
Official Wave Engine's Documentation portal
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NumericUpDownLib
Forked from Dirkster99/NumericUpDownLibImplements numeric up down WPF controls to edit/display values (byte, integer, short, ushort etc.) with a textbox and optional up/down arrow (repeat) buttons. Value editing is possible by dragging the mouse vertically/horizontally, clicking up/down buttons, using up/down or left right cursor keys, spinning mousewheel on mouseover, or editing th…
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WaveEngine.Sponza
This project is a WaveEngine project to render the Sponza glTF model
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WaveEngine.Yaml
Forked from xoofx/SharpYamlSharpYaml is a .NET library for YAML compatible with CoreCLR
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OpenGL.NET
This repository contains low-level bindings for OpenGL and OpenGLES used in WaveEngine.
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Samples-2.5 Archived
A collection of Wave engine sample projects
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QuickStarters-2.5 Archived
The collection of University Tour quickstarters
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Materials-2.5 Archived
The complete source code for HLSL and GLSL of the defaults shaders.
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Extensions-2.5 Archived
External sdk integrated in WaveEngine
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Components-2.5 Archived
To make the creation of custom components a little easier, we will publish the source code of some of the internal components
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BulletSharpPInvoke
Forked from AndresTraks/BulletSharpPInvoke.NET wrapper for the Bullet physics library using Platform Invoke
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