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sandbox
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I'd like to use this issue as a tracking issue for filling out gaps in wasmtime
's introductory documentation. This includes our book (rendered), API documentation (rendered), and [examples](https://github.com/bytecodeallianc
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In #3571 we add a system to track AFK status for players.
This is a suggestion to simplify the implementation of AfkAuthoritySystem.java
by removing the internal field count
. As noted in MovingBlocks/Terasology#3571 (comment) I'm not sure whether this is actually required. I'm wondering whether it would also work to just rely on the entity information we
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add button in sound options to open link to the translation site https://translate.revolutionarygamesstudio.com/ or maybe to the engage link: https://translate.revolutionarygamesstudio.com/engage/thrive/
so that users can naturally find out about how to translate the game.
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Regressed in DMOJ/judge-server#673, since now the cache is per-worker-process, and gets destroyed on exit. Will require a rewrite of the caching system.
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#400
The stage2 disk image must remain under 64kB to allow loading it in a single bios int 13H call from within stage1. While we don't want stage2 to get any larger, this can be a show stopper when stage2 code compiled with debug code or lower optimization causes this boundary to be exceeded.
Investigate improving the stage1 bootloader to make multiple bios calls to fulfill the stage2 read if needed
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I created a new issue to separate the last we've discuss in issue nestybox/sysbox#118.
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Per the example in https://godoc.org/github.com/google/go-cmp/cmp#Diff the form should be:
however, NUD tests (and possibly others) are littered with the reverse, e.g.:
https://github.com/google/gvisor/blob/8fa18e8ecb3e3da2015e5c73db9e46494dcfeff7/pkg/tcpip/stack/neighbo