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procedural-generation
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Profession relationships have not been populated for every NPC profession. These are drawn from the pool of 'friends' so should ideally be optional, adding flavour to NPCs rather than a critical component to the NPC- if it is crucial that the profession have another NPC associated with it, then the probability should be set to 999 (so it is easy to find the outliers if needed).
reciprocal
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Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
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The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see core/Var.h
, or in-game-console command cvarlist
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Add nodes for curves similar to objects node like: Trasformation, selected nodes, extrude etc...