-
Updated
Dec 4, 2020 - C++
creative-coding
Here are 655 public repositories matching this topic...
-
Updated
Dec 7, 2020 - HTML
-
Updated
Dec 2, 2020 - TypeScript
-
Updated
Jul 28, 2020 - JavaScript
-
Updated
Mar 31, 2020 - Swift
-
Updated
Dec 7, 2020 - C++
-
Updated
Jun 20, 2018 - Kotlin
-
Updated
Oct 8, 2020 - C++
-
Updated
Nov 4, 2020 - JavaScript
-
Updated
Nov 23, 2020 - TypeScript
-
Updated
Oct 9, 2020
-
Updated
Nov 11, 2020 - JavaScript
-
Updated
Dec 7, 2020 - Kotlin
-
Updated
Oct 12, 2020
-
Updated
Sep 10, 2020 - JavaScript
-
Updated
Oct 11, 2020 - JavaScript
-
Updated
Nov 26, 2020 - JavaScript
-
Updated
Oct 2, 2019 - CSS
-
Updated
Oct 29, 2019 - JavaScript
-
Updated
Nov 5, 2020 - C++
-
Updated
May 3, 2018 - C
-
Updated
Oct 22, 2020 - JavaScript
WebGLInfo
Port Three.js WebGLInfo to AssemblyScript.
Progress tracking in https://github.com/lume/glas/projects/1
-
Updated
Dec 5, 2020 - C++
-
Updated
Jul 15, 2020 - C++
-
Updated
Mar 2, 2019 - QML
-
Updated
Sep 7, 2018 - Processing
-
Updated
Jun 27, 2020 - JavaScript
Improve this page
Add a description, image, and links to the creative-coding topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the creative-coding topic, visit your repo's landing page and select "manage topics."
I just realised that I forgot to correct the orientation of the teapot in this example to account for wgpu's switch to having the y axis increase upwards (rather than downwards). Previously the teapot examples all used a view matrix with an inverted axis in order to account for the downwards y axis, as the original teapot vertices were intended for an upward y axis. This has been correct in the `w