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godotengine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
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I've hooked up OpenVRPose to attach a node to a VR controller. As long as OVRFirstPerson remains at 0,0,0 everything works as expected. I change the OVRFirstPerson translation and the node with OpenVRPose remains where it originally was (origin of 0,0,0).
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If I try to start the game in browser, I get this message:
[Error] call_indirect to a null table entry (evaluating 'Module["asm"]["Gi"].apply(null,arguments)')
displayFailureNotice (index.html:248)
promiseReactionJob
I dont know if its supposed to work in the browser environment. Im using Safari Version 13.1.2 (15609.3.5.1.3) on macOS Catalina 10.15.6.
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I've been trying to get the outline shader to play nice with CanvasModulate+Light2D but cannot get it to work. In unshaded mode the sprite is always visible, in blend_mix or other modes it's all hidden. I cannot see what would need adapted to fit between the two modes, do you have any ideas?
https://github.com/steincodes/godot-shader-tutorials/blob/master/Shaders/outline.shader
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Created by Juan Linietsky and Ariel Manzur
- Organization
- godotengine
- Website
- godotengine.org
- Wikipedia
- Wikipedia
Describe the problem or limitation you are having in your project:
To make pull requests more consistent, we should provide a pull request template.
Describe how this feature / enhancement will help you overcome this problem or limitation:
It directly related to #11 but can be done separately.
**Show a mock up screenshots/video or a flow diagram explaining how your proposal will wo