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simulation

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duncanspumpkin
duncanspumpkin commented Feb 14, 2021

We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:

constexpr money32 operator"" _GBP(long double money)
{
    return money * 10;
}

static_assert(MONEY(2, 40) == 2.40_GBP);

Go through the codebase and replace all MONEY macro uses with the equivalent version. You m

abstreet
dabreegster
dabreegster commented Apr 18, 2021

From #610, Michael's idea to teach how to navigate with the minimap, and also reinforce the use of layers:

The point of the minimap is that you can navigate relatively long distances quickly, while staying zoomed in. So, we need to observe something in detail (zoomed in), over a vast area.
Could we do some kind of "Where's Wally?"
And maybe Wally only likes to hang out at certain elevat

James103
James103 commented Mar 12, 2021

Version of OpenTTD

9c5a7d3a572d02813e6bab83004334b9a154a62b

Expected result

The function IConsoleError behaves exactly the same as using IConsolePrintF(CC_ERROR, "ERROR: %s", string);, but is shorter and more concise.
https://github.com/OpenTTD/OpenTTD/blob/9c5a7d3a572d02813e6bab83004334b9a154a62b/src/console.cpp#L168-L171

Therefore, IConsoleError(string) should in general be

webots
jorgesumle
jorgesumle commented Aug 29, 2016

The wiki is very outdated and there is missing information. What I mean is that we should create a more user friendly wiki, with descriptions of every building, game element... Maybe we should add also pictures of the buildings or animations. I don't know, but we must do something to improve it. What do you think?

How can I get access to http://wiki.unknown-horizons.org/w/Main_Page? I would lik

sumo

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