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multiplayer

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duncanspumpkin
duncanspumpkin commented Feb 14, 2021

We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:

constexpr money32 operator"" _GBP(long double money)
{
    return money * 10;
}

static_assert(MONEY(2, 40) == 2.40_GBP);

Go through the codebase and replace all MONEY macro uses with the equivalent version. You m

agones
roberthbailey
roberthbailey commented May 7, 2021

Is your feature request related to a problem? Please describe.
It's easy to make a mistake when copy/pasting from the agones documentation site. One example is when setting up the allocator service: https://agones.dev/site/docs/advanced/allocator-service/

Describe the solution you'd like
This could be solved by adding a button that allows the user to copy to clipboard, rather than rel

open-match
govargo
govargo commented May 26, 2020

Is your feature request related to a problem? Please describe.

When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff

warzone2100
evennia
strikaco
strikaco commented Dec 28, 2020

Describe the bug

Minor bug involving passing a set as a kwarg to the msg method-- the set is correctly identified as an iterable, but is then presumed to be subscriptable in subsequent operations.

https://github.com/evennia/evennia/blob/574d7fbd4f65cae60c534fe592803057d452ed7b/evennia/server/sessionhandler.py#L252-L262

This does not work on set objects.

self.msg(locks=se
LukeStampfli
LukeStampfli commented Apr 30, 2021

Describe the bug
When spawning an object and then trying to reference that object via an RPC it is possible that the RPC arrives before the object gets spawned. This bug happens because Spawn calls and RPCs use different ReliableSequenced channels internally and thus lose the guarantee of order.

To Reproduce
Steps to reproduce the behavior:

  1. Spawn an object using `NetworkObject::S

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Apr 27, 2021
  • C++

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