multiplayer
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We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:
constexpr money32 operator"" _GBP(long double money)
{
return money * 10;
}
static_assert(MONEY(2, 40) == 2.40_GBP);
Go through the codebase and replace all MONEY macro uses with the equivalent version. You m
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May 10, 2021 - C++
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May 9, 2021 - Go
Is your feature request related to a problem? Please describe.
It's easy to make a mistake when copy/pasting from the agones documentation site. One example is when setting up the allocator service: https://agones.dev/site/docs/advanced/allocator-service/
Describe the solution you'd like
This could be solved by adding a button that allows the user to copy to clipboard, rather than rel
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May 8, 2021 - C++
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May 5, 2021 - TypeScript
Is your feature request related to a problem? Please describe.
When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff
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Jan 23, 2021 - C++
Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/
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May 9, 2021 - C++
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Feb 13, 2021 - C#
Describe the bug
Minor bug involving passing a set
as a kwarg to the msg
method-- the set
is correctly identified as an iterable, but is then presumed to be subscriptable in subsequent operations.
This does not work on set
objects.
self.msg(locks=se
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Apr 27, 2021 - Pascal
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May 7, 2021 - Java
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May 4, 2021 - JavaScript
Describe the bug
When spawning an object and then trying to reference that object via an RPC it is possible that the RPC arrives before the object gets spawned. This bug happens because Spawn calls and RPCs use different ReliableSequenced channels internally and thus lose the guarantee of order.
To Reproduce
Steps to reproduce the behavior:
- Spawn an object using `NetworkObject::S
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May 6, 2021 - JavaScript
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May 8, 2021 - C
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May 8, 2021 - C++
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Apr 27, 2021 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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May 10, 2021 - C++
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May 2, 2021 - C++
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Aug 16, 2019 - C++
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Apr 15, 2021 - C#
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Mar 21, 2017 - JavaScript
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look