Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
simulator
research
ai
computer-vision
cross-platform
deep-reinforcement-learning
artificial-intelligence
pixhawk
self-driving-car
unreal-engine
drones
deeplearning
control-systems
platform-independent
autonomous-quadcoptor
autonomous-vehicles
airsim
-
Updated
May 13, 2021 - C++
Hi LGSVL team,
In 2021.01 version, I see all sensors are used as plugins, we add the sensor into Assets\External\Sensors\ and use Unity to build the sensor, upload to cloud and download to use the sensor in the simulator.
My question is : How do I debug the sensor code like using Visual Studio BreakPoint attach to Unity?
Ofcourse, adding logs in the sensor code could debug, but then ever