-
Updated
Jun 7, 2021 - TypeScript
game
Here are 38,457 public repositories matching this topic...
-
Updated
Jun 9, 2021 - Swift
-
Updated
Jun 3, 2021
-
Updated
Apr 14, 2021 - Jupyter Notebook
Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
-
Updated
Jun 9, 2021 - Java
https://lichess.dev/training/coordinate
Make the board as small as possible.
Now you see the coordinates don't resize with the board, cover the whole board and are very distracting. That makes the resize-feature less useful.
Would probably good whem there is a good solution.
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:
constexpr money32 operator"" _GBP(long double money)
{
return money * 10;
}
static_assert(MONEY(2, 40) == 2.40_GBP);
Go through the codebase and replace all MONEY macro uses with the equivalent version. You m
-
Updated
Jun 9, 2021 - C#
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginner
TravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
-
Updated
Feb 24, 2021 - ActionScript
-
Updated
May 24, 2021 - Rust
-
Updated
May 28, 2021 - Python
Use case: In https://www.reddit.com/r/Seattle/comments/nlprut/biking_hills_map/, it would've been nice to toss &layer=steep_streets
in the URL.
Any other shortcuts missing and likely useful? Maybe info panels too -- &info=b47
, with the value using https://github.com/a-b-street/abstreet/blob/9fc79b1089dbe8ff8a881325f9e3a4f4c30c1e8f/game/src/common/warp.rs#L165
Code pointers:
- `URLManage
Describe the bug
The recipe for flammable arrows calls for 5 random arrows of any type despite producing what appears to be a single, flammable bodkin arrow.
Steps To Reproduce
- Open the crafting menu
- Look up the recipe for flammable arrow
- Marvel at the fact that you're apparently shooting a giant bundle of random arrows
Expected behavior
Flammable arrows require
-
Updated
May 24, 2021 - C#
-
Updated
Jun 7, 2021 - HTML
-
Updated
Jan 27, 2020 - JavaScript
-
Updated
Jun 9, 2021 - Go
-
Updated
Nov 28, 2020 - JavaScript
Improve this page
Add a description, image, and links to the game topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the game topic, visit your repo's landing page and select "manage topics."
It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
Similar