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game-development

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Babylon.js
eishiya
eishiya commented May 28, 2021

The Tile Collision Editor currently always uses the theme's default panel background colour, even if the Tileset has a background colour set. One of the main uses for the Tileset background colour is to make tiles more visible regardless of theme colour, and it's a shame to be missing that in the Tile Collision Editor, where readability and precision are often very important.

I think the backgr

agones
roberthbailey
roberthbailey commented May 7, 2021

Is your feature request related to a problem? Please describe.
It's easy to make a mistake when copy/pasting from the agones documentation site. One example is when setting up the allocator service: https://agones.dev/site/docs/advanced/allocator-service/

Describe the solution you'd like
This could be solved by adding a button that allows the user to copy to clipboard, rather than rel

stride
johang88
johang88 commented Jul 30, 2020

Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.

To Reproduce
Steps to reproduce the behavior:

  1. Add instancing component to an entity,
  2. Add model component to the same entity
  3. Exception time

Expected behavior
It should not crash.

Screenshots
If applicable, add screenshots to

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