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OpenGL

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OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.

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WysokiStudent
WysokiStudent commented Jul 16, 2021

Describe the bug
When compiling v0.13.0 build fails with

/home/zannzetsu/open3d/src/open3d/cpp/open3d/visualization/rendering/filament/FilamentEntitiesMods.cpp:212:22:   required from here
/usr/include/fmt/core.h:1579:7: error: static assertion failed: Cannot format an argument. To make type T formattable provide a formatter<T> specialization: https://fmt.dev/latest/api.html#udt
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1ec5
1ec5 commented Mar 22, 2018

MGLTilePyramidOfflineRegion should have a countOfTiles method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount() function added in #9906.

This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica

📸 A well documented, high-level Android interface that makes capturing pictures and videos easy, addressing all of the common issues and needs. Real-time filters, gestures, watermarks, frame processing, RAW, output of any size.

  • Updated Jul 6, 2021
  • Java

Created by Silicon Graphics

Released January 1992

Website
www.opengl.org
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api c simulation