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game-development

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Babylon.js
UliAbo
UliAbo commented Jun 30, 2021

Goal:

  • Make level designing with Objects more natural by changing the order of placement and rotation / flipping Objects.

AsIs:

  1. Select Object from Tileset.
  2. MouseCursor turns into a "GhostPreview" showing the selected Object in a half-transparent way.
  3. Place Object in the Map by pressing LMB.
  4. Optional: Rotate / flip placed Object. (This feels inconvenient because when the
agones
roberthbailey
roberthbailey commented Jun 23, 2021

Is your feature request related to a problem? Please describe.

googleforgames/agones#2149 added "copy" buttons to code blocks on the website, which is a huge improvement. But a side effect of switching to using prism is that somehow our stylesheets are now rendering the code blocks that can be copied and those that can't differently:

<img width="980" alt="Scre

Starbuck5
Starbuck5 commented Jul 16, 2021

The following examples don't have a pg.quit(), and most of them need it:

aacircle.py
audiocapture.py
fonty.py
font_viewer.py
glcube.py
headless_no_windows_needed.py
liquid.py
mask.py
midi.py
moveit.py
pixelarray.py
playmus.py
prevent_display_stretching.py
resizing_new.py
scaletest.py
scrap_clipboard.py
setmodescale.py
sound.py
sound_array_demos.py
sprite_texture.py
vgrade.p

stride
salahchafai
salahchafai commented Jun 14, 2020

Release Type: Official Release

Version: Version 4.0

Platform(s): All

Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread

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