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simulation
Here are 7,047 public repositories matching this topic...
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Jul 15, 2021 - C++
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Jun 17, 2021 - Rust
How can we get at UnitFmt
here? Probably just need to take it in PlotOptions
and plumb it through.
Good small task / intro to Rust.
Version of OpenTTD
Since e04ca904a9455afc63aa87db775fe4463ab899b7
The introduction of the minimap screenshot feature appears to be duplicating functionality that will be used elsewhere for drawing the widgets within the minimap window; specifically, the GetMinimapOwner
function is very likely to be replicating functionality used by the owner information overlay of the minimap window.
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Mar 15, 2019 - Jupyter Notebook
This PR should fix #3435 and also:
- makes Webots display a warning if a
Shape
withcastShadows TRUE
contains a mesh geometry which is too large to cast shadows, e.g., the mesh has more than 21845 triangles (21845 = 65535 / 3). - Fix all the proto files raising this warning.
- Fix all the world files raising this warning.
After testing many worlds, it seems that only the Robo
What's the problem this feature will solve?
I am currently working on a project using mesa. Great framework! The problem is that I use ContinuousSpace, and want to visualise it. Is this something you are working on?
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May 27, 2021
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Don't bunde the data
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The wiki is very outdated and there is missing information. What I mean is that we should create a more user friendly wiki, with descriptions of every building, game element... Maybe we should add also pictures of the buildings or animations. I don't know, but we must do something to improve it. What do you think?
How can I get access to http://wiki.unknown-horizons.org/w/Main_Page? I would lik
- separate scenario (route file) generation from traci content
- rename the elements (traffic light, detector) such that their function becomes clearer and not everything has the name "0"
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this will help users to see if they are using integrated graphics or not.
Can be queried from the VisualServer:
https://docs.godotengine.org/fi/stable/classes/class_visualserver.html#class-visualserver-method-get-video-adapter-name
Also would be nice to show the current used video memory and used renderer
https://docs.godotengine.org/fi/stable/classes/class_visualserver.html#class-visual
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This code relies on an overflow:
https://github.com/OpenRCT2/OpenRCT2/blob/9383fcef410aa6a94e3ad07a8da4a2eba41fbdb8/src/openrct2-ui/windows/Ride.cpp#L1603-L1612
There are multiple occurrences like this, all of them should be changed.
This is prone to errors when things like either type or max value change.