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engine
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Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
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Tasks
- Fix ron file to use expected format
Reproduction Steps
cd examples/animation && cargo run
What Actually Happened
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
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Jul 19, 2021 - TypeScript
The fix for #3307 was done for GitRepository
only. This bug tracks the rest of the repositories.
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System Information
- Ogre Version: e80555d6a06dbcad192286818113ad69618b04a1
- Operating System / Platform: andr
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Is your feature request related to a problem? Please describe.
Right now, this condition check on the delete() outcome has no value.
Describe the solution you'd like
I'd like to see the DefaultScript.delete()
method check to make sure the deletion was done properly and then return a boolean value.
Or as @Griatch put it
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Jul 21, 2021 - JavaScript
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May 29, 2021 - C
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look