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3d-engine

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webots
omichel
omichel commented Jul 15, 2021

This PR should fix #3435 and also:

  • makes Webots display a warning if a Shape with castShadows TRUE contains a mesh geometry which is too large to cast shadows, e.g., the mesh has more than 21845 triangles (21845 = 65535 / 3).
  • Fix all the proto files raising this warning.
  • Fix all the world files raising this warning.

After testing many worlds, it seems that only the Robo

lume
Overload

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