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3d-engine
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Hello, it would be great if you could add some 3d text models. Thanks in advance :-)
and ensure that all libs are importable via the following browser ESM code.
import('//unpkg.com/lume?module').then(console.log)
import('//cdn.skypack.dev/lume').then(console.log)
import('//jspm.dev/lume').then(console.log)
At the moment they all fail with network errors for various reasons, namely some dependencies aren't in ESM format.
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Should be final
since it will not be inherited
Originally posted by @litelawliet in adriengivry/Overload#126 (comment)
We should do a pass to ensure classes that should be final to have the final
keyword
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Need to add a blurb about the test entry points and all spec files being imported.
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GraphicsInterface::createTexture has depth parameter that is used to determine how many layers a texture array should have. Naming is not matching the use case so it should be renamed
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This PR should fix #3435 and also:
Shape
withcastShadows TRUE
contains a mesh geometry which is too large to cast shadows, e.g., the mesh has more than 21845 triangles (21845 = 65535 / 3).After testing many worlds, it seems that only the Robo