game-framework
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There are several situations where users need to be kicked offline
For example
1: Login from other clients
2: The administrator thinks the user's account is abnormal
3: The server side needs urgent maintenance
And so on
At this time, the Kick method should carry a specific description, so that the client can make different prompts for different kick types
session.go
`
// Kick kicks th
E2E tests are flaky
Context
There is a use case for creating a timer that has a variable duration. For example, if you wanted to randomly space events during a game.
Proposal
Add the ability to specify a range (min and max) of time and allow the timer to randomly choose a duration within that range.
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Originally created by @jhutar in #232
I have images dirt.png
and bush.png
and with this I can create temporary image on the fly when starting the game (so my actor do not need to draw two overlapping images when running the game):
import pygame.image
img_dirt = pygame.image.load('images/dirt.png').convert_alpha()
img_bush = pygame.image.load('images/bush_small.png').convert_
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