Go Patterns
A curated collection of idiomatic design & application patterns for Go language.
Creational Patterns
Pattern
Description
Status
Abstract Factory
Provides an interface for creating families of releated objects
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Builder
Builds a complex object using simple objects
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Factory Method
Defers instantiation of an object to a specialized function for creating instances
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Object Pool
Instantiates and maintains a group of objects instances of the same type
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Singleton
Restricts instantiation of a type to one object
✔
Structural Patterns
Pattern
Description
Status
Bridge
Decouples an interface from its implementation so that the two can vary independently
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Composite
Encapsulates and provides access to a number of different objects
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Decorator
Adds behavior to an object, statically or dynamically
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Facade
Uses one type as an API to a number of others
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Flyweight
Reuses existing instances of objects with similar/identical state to minimize resource usage
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Proxy
Provides a surrogate for an object to control it's actions
✔
Behavioral Patterns
Pattern
Description
Status
Chain of Responsibility
Avoids coupling a sender to receiver by giving more than object a chance to handle the request
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Command
Bundles a command and arguments to call later
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Mediator
Connects objects and acts as a proxy
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Memento
Generate an opaque token that can be used to go back to a previous state
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Observer
Provide a callback for notification of events/changes to data
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Registry
Keep track of all subclasses of a given class
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State
Encapsulates varying behavior for the same object based on its internal state
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Strategy
Enables an algorithm's behavior to be selected at runtime
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Template
Defines a skeleton class which defers some methods to subclasses
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Visitor
Separates an algorithm from an object on which it operates
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Synchronization Patterns
Pattern
Description
Status
Condition Variable
Provides a mechanism for threads to temporarily give up access in order to wait for some condition
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Lock/Mutex
Enforces mutual exclusion limit on a resource to gain exclusive access
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Monitor
Combination of mutex and condition variable patterns
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Read-Write Lock
Allows parallel read access, but only exclusive access on write operations to a resource
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Semaphore
Allows controlling access to a common resource
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Concurrency Patterns
Pattern
Description
Status
N-Barrier
Prevents a process from proceeding until all N processes reach to the barrier
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Bounded Parallelism
Completes large number of independent tasks with resource limits
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Broadcast
Transfers a message to all recipients simultaneously
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Coroutines
Subroutines that allow suspending and resuming execution at certain locations
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Generators
Yields a sequence of values one at a time
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Reactor
Demultiplexes service requests delivered concurrently to a service handler and dispatches them syncronously to the associated request handlers
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Parallelism
Completes large number of independent tasks
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Producer Consumer
Separates tasks from task executions
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Messaging Patterns
Pattern
Description
Status
Fan-In
Funnels tasks to a work sink (e.g. server)
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Fan-Out
Distributes tasks among workers (e.g. producer)
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Futures & Promises
Acts as a place-holder of a result that is initially unknown for synchronization purposes
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Publish/Subscribe
Passes information to a collection of recipients who subscribed to a topic
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Push & Pull
Distributes messages to multiple workers, arranged in a pipeline
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Stability Patterns
Pattern
Description
Status
Bulkheads
Enforces a principle of failure containment (i.e. prevents cascading failures)
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Circuit-Breaker
Stops the flow of the requests when requests are likely to fail
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Deadline
Allows clients to stop waiting for a response once the probability of response becomes low (e.g. after waiting 10 seconds for a page refresh)
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Fail-Fast
Checks the availability of required resources at the start of a request and fails if the requirements are not satisfied
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Handshaking
Asks a component if it can take any more load, if it can't, the request is declined
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Steady-State
For every service that accumulates a resource, some other service must recycle that resource
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Profiling Patterns
Pattern
Description
Status
Timing Functions
Wraps a function and logs the execution
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Idioms
Pattern
Description
Status
Functional Options
Allows creating clean APIs with sane defaults and idiomatic overrides
✔
Anti-Patterns
Pattern
Description
Status
Cascading Failures
A failure in a system of interconnected parts in which the failure of a part causes a domino effect
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