Here are
47 public repositories
matching this topic...
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Open source c++ skeletal animation library and toolset
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
High-performance, columnar, in-memory store with bitmap indexing in Go
LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Svelto ECS C# Lightweight Data Oriented Entity Component System Framework
Lightweight, multi-platform, data-oriented game engine.
Entity Component System focused on usability and speed.
Updated
Jul 29, 2021
Rust
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Legion-Engine is a data-oriented C++17 OpenGL game engine built to make optimal use of modern hardware.
List of curated frameworks by the **Game Development in Rust** community.
fxl is a Clojure spreadsheet library
Updated
Mar 29, 2021
Clojure
A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.
LeoEcsLite - Lightweight C# Entity Component System framework
Fast, data-oriented, stdlib-style hash table
Unity Jobs support for LeoEcsLite C# Entity Component System framework
High-Performance Entity Component System in pure Go
3D Ray-Tracing WebGPU Game Engine Written in Rust WebAssembly.
Cache Friendly Proximity Query
🧁 KECS is a fast and easy C# Entity Component System framework for writing your own games.
Hierarchy-Based Entity Component System (ECS) Framework
A 2D indie game, with farming and survival aspects.
The compiler for the Penguor Language
Ruken is a data-oriented Vulkan based game engine
Robot rider retro rampage!
Data-Oriented Microservices Architecture Framework using DDS
Updated
Jul 13, 2020
Shell
C library providing a general set of classes and data structures for use by game engines
This library integrate Multiple Culling System into One System.
object model designed for game development
Improve this page
Add a description, image, and links to the
data-oriented
topic page so that developers can more easily learn about it.
Curate this topic
Add this topic to your repo
To associate your repository with the
data-oriented
topic, visit your repo's landing page and select "manage topics."
Learn more
You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session.
You signed out in another tab or window. Reload to refresh your session.