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simulator
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This PR should fix #3435 and also:
- makes Webots display a warning if a
Shape
withcastShadows TRUE
contains a mesh geometry which is too large to cast shadows, e.g., the mesh has more than 21845 triangles (21845 = 65535 / 3). - Fix all the proto files raising this warning.
- Fix all the world files raising this warning.
After testing many worlds, it seems that only the Robo
Just a tip for everyone: I was having trouble running an offline cluster where the Unity Editor was the master and a remote machine was the client. The remote machine was never able to connect to the Editor, but if I ran the standalone build as the master, it connects fine.
Make sure you don't have any blocking Inbound Rules in Windows Firewall with Advanced Security for the Editor version
Revisit CLI syntax
Currently, the architecture of the CLI is based on (sub)commands and options. Commands are expected to be provided as the first argument, and do effectively decide which feature is to be used. OTOH, options provide parameters to the commands. However, there is no syntactical difference, as both commands and options start with --
or -i
. As a result, we rely on properly formating --help
and on
🚀 Feature
We have been using our depth noise models to benchmark SLAM systems as well as doing sim-to-real perception with neural networks. They are more realistic and you may find them useful too
Here is the code https://github.com/ankurhanda/simkinect and it has examples on how to use them.
Motivation
Better nois
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🚀 Feature
It would be nice if there was an API to automatically download the task datasets instead of having to extract them ourselves. Should be pretty easy to write, just not implemented at the moment. I envision there being a dictionary of sorts that maps to URLs or a special path prefix that tells you to download a dataset i
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Sample code
Please checkout how the sample test cases in:
References
Get started with testing python
Write Professional Unit Tests in Python
Web Automation Tests with Selenium
Hi all,
I have looked into the marker example and according to the description in line 47, the commands from line 47-63 should modify the existing marker. However in reality, new markers are created.
Reason is the id 0 that is being set for the first marker: [this line](https://github.com/osrf/gaze
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There are many instances of INSTR_CREATE macro documentation saying things like this:
That should have a
#
to link up theinstr_t
type.