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webots
omichel
omichel commented Jul 15, 2021

This PR should fix #3435 and also:

  • makes Webots display a warning if a Shape with castShadows TRUE contains a mesh geometry which is too large to cast shadows, e.g., the mesh has more than 21845 triangles (21845 = 65535 / 3).
  • Fix all the proto files raising this warning.
  • Fix all the world files raising this warning.

After testing many worlds, it seems that only the Robo

RobShewagaUHN
RobShewagaUHN commented Jul 8, 2021

Just a tip for everyone: I was having trouble running an offline cluster where the Unity Editor was the master and a remote machine was the client. The remote machine was never able to connect to the Editor, but if I ran the standalone build as the master, it connects fine.

Make sure you don't have any blocking Inbound Rules in Windows Firewall with Advanced Security for the Editor version

eine
eine commented Apr 9, 2020

Currently, the architecture of the CLI is based on (sub)commands and options. Commands are expected to be provided as the first argument, and do effectively decide which feature is to be used. OTOH, options provide parameters to the commands. However, there is no syntactical difference, as both commands and options start with -- or -i. As a result, we rely on properly formating --help and on

hexapod-robot-simulator

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