mud
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Feb 11, 2021 - JavaScript
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Jun 10, 2021 - Elixir
What is the current behavior?
When you are on top of an NPC and want to trade/shop/bank with them. The popup screen will not popup UNTIL you move and FINISH its progress.
**If the current behavior is a bug, please provide
Brief summary of issue / Description of requested feature:
We have one usage of Q_FOREACH. This had been discouraged for some time (since 2016-06-16).
https://github.com/Mudlet/Mudlet/blob/c5285d17615029a7af245948f7dad18c8c39fecc/src/Host.cpp#L1785
Steps to reproduce the issue / Reasons for adding feature:
- Look at Qt documentation within Qt Creator:
`Q_FOREACH(variable, co
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Jul 4, 2021 - Python
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Jul 22, 2021 - JavaScript
Multiple game owners
Switch games from belongs_to :user
to has_many :admins
Create a new join table that let's multiple users administrate a game. No special roles at the moment, all admins can manage the full aspect of a game.
Maybe we keep the current belongs_to :user
and rename to be the "owner" so we can tell who originally made it and maybe who should have slight extra power in the future. Other syst
web client - allow client-side CSS. People like to customize, let them upload or supply their own CSS?
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Feb 14, 2018 - C#
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Apr 28, 2021 - C
Changing scroll_split
does not take effect until the second time you scroll.
To reproduce:
Change the setting.
Scroll up. If it still using the old setting.
Scroll back down.
Scroll up. It is now using the new setting.
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Mar 1, 2019 - Go
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Jul 23, 2021 - C#
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Jun 14, 2021 - Lua
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Dec 11, 2018 - C++
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May 12, 2018 - Haskell
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Jul 27, 2021 - Lua
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Feb 22, 2021 - JavaScript
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Sep 15, 2019 - Elixir
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Sep 18, 2020
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Is your feature request related to a problem? Please describe.
Right now, this condition check on the delete() outcome has no value.

Describe the solution you'd like
I'd like to see the
DefaultScript.delete()
method check to make sure the deletion was done properly and then return a boolean value.Or as @Griatch put it