sdl2
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Recently, new contributor kaiec added the new image formats pygame.image can load (because of the update to SDL2). (pygame/pygame#2619)
However, we don't have tests for this, unlike the old image formats.
Relevant code is test_loaded_extended
in image_test.py
, I believe.
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At the moment shows in your Discord game status engine name, location name or not if you in menu, spent time
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Chinese Version
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This issue has been discussed, but I will file it here to keep track of it.
In the current nightly build version of SuperTux (any OS) Tux's hat desyncs when he collects a powerup. The hat sprite starts at its first frame but the body starts at the frame that it is already at, causing the hat to jitter and desync until Tux takes a new action. This is especially noticeable when swimming, but happ
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c
that does free(prefdir)
as changing these to SDL_free(prefdir)
resolved the issue.
I'm not sure what to do about `GetDefaultConfi
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We recently added the Map::validCoords
function. This should be used in a number of locations. Search the codebase for the constant 0x2FFF, 12287, 0x3000 or 12288 and if its a Map::Pos2
or Pos3
then it very likely should be using the validCoords
function.
Likewise if its 384, 0x180, or 0x17F, 383 and if its a Map::TilePos2
then it should probably also be using the validCoords
functi
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The reasons why this header file lives outside of game_logic
don't apply anymore. It would make things simpler if it was merged into the other "global" file.
This issue is a continuation of #776.
We are happy for new translators to join-in - leave a comment!
Right now, DOSBox Staging has its own, legacy, quirky translation system based on "language files". To test it, you need to obtain a language file from somewhere, copy it to DOSBox Staging config directory and set e.g.:
[dosbox]
language = fr_FR.lng
[autoexec]
keyb fr
Via playtesting, the compass arrows (#29) were ignored, likely because they are right at the edge and outside the player's attention. If they are moved slightly inwards, they may become more noticeable.
Games that have these arrows also tend to draw them closer to the player rather than near the edge; e.g.
- GTA 1 & 2
- Fire Fight
- Crazy Taxi
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This code relies on an overflow:
https://github.com/OpenRCT2/OpenRCT2/blob/9383fcef410aa6a94e3ad07a8da4a2eba41fbdb8/src/openrct2-ui/windows/Ride.cpp#L1603-L1612
There are multiple occurrences like this, all of them should be changed.
This is prone to errors when things like either type or max value change.