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Sorry @victorperin, but I had to remove all timeout functionality because if the message is queued, it may cause the timeout for the confirmation event to expire even though the message has yet to be sent.
I did however replace the resolveOnEvent
with p-event
that supports timeouts. I am think
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Say I have two players:
Player player1 = Player(id: 1);
Player player2 = Player(id: 2);
If I change the volume of player1 it will also change the volume for player2, which shouldn't happen.
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