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Jul 25, 2021
voxel
Here are 616 public repositories matching this topic...
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Aug 4, 2021 - C++
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Jan 3, 2020 - C
The vdb_print binary is missing support for VDB Point grids. This would be super useful. Some recommended functionality:
- total/active/inactive point count
- attribute name, type, uniform, index, flags, compression information
- group name and count information
- whether the descriptor is shared (option to print out all descriptors which differ?)
I suggest that this is only implemented f
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Jul 26, 2021 - C++
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May 20, 2021 - Clojure
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Jan 28, 2021 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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May 3, 2018 - C++
The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see core/Var.h
, or in-game-console command cvarlist
) that is separated with ;
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Jun 7, 2021 - C++
I'm using VUE build the project, the game is inside a component, and I want to destroy the noa parameters when I destroy the component, so that I can open the component again and run the game.What should I do?
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@keturn proposed the following changes as a follow-up for the migration of our pipeline Jenkinsfile from scripted to declarative syntax in #4784: