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Aug 14, 2021 - JavaScript
#
webgpu
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JavaScript 3D Library.
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svg
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augmented-reality
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blakej11
commented
Jul 9, 2021
Description
When running a wasm binary on Firefox Nightly with tracing enabled (as per this, the generated trace.ron
file is missing a final ]
. As a result, the player
fails with an "unexpected EOF" error. Manually adding the ]
allows the player to work.
Compared to tracing the same program compiled natively, it's a
The Fastest DNN Running Framework on Web Browser
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Aug 13, 2021 - TypeScript
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May 21, 2021
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Jun 6, 2021 - TypeScript
A Typescript 3D library loosely based on three.js
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Aug 12, 2021 - TypeScript
Experimental Three.js WebGPU renderer
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Sep 15, 2020 - JavaScript
Cross-platform C++ example for WebGPU and Dawn
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Aug 10, 2021 - C++
A WebGPU Engine for real-time rendering and GPGPU
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May 12, 2021 - TypeScript
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May 21, 2021 - Rust
Small examples of SPIR-V compatible WebGPU usage.
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Jul 20, 2021 - JavaScript
TypeScript type definitions for WebGPU (NOTE: the WebGPU API itself is still unstable! These types do not directly reflect an exact specification revision or the implementation status of any browser! https://webgpu.io/)
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Aug 7, 2021 - JavaScript
This repository contains low-level bindings for WebGPU used in WaveEngine.
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Oct 27, 2020 - C
Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten
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Sep 22, 2020 - JavaScript
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See:
https://forum.babylonjs.com/t/can-gltf-export-a-specific-mesh-from-scene/10641/3
Repro:
https://www.babylonjs-playground.com/#YBEKDT#4
Expected result:
Fan materials and textures should not be included in exported glTF from this playground.