-
Updated
Aug 7, 2021 - C#
modding
Here are 1,192 public repositories matching this topic...
-
Updated
Aug 15, 2021 - C++
-
Updated
Aug 15, 2021 - Java
-
Updated
Aug 8, 2021 - C++
-
Updated
Aug 5, 2021 - C#
-
Updated
Aug 15, 2021 - C#
-
Updated
Aug 10, 2021 - C#
-
Updated
Aug 15, 2021 - Python
-
Updated
Aug 5, 2021 - C++
-
Updated
Aug 3, 2021 - C++
Apparently it is possible to add Python modules to the game with the modloader. Unfortunately there is no documentation about the api.
-
Updated
Jun 15, 2020 - C#
-
Updated
Jul 19, 2021 - C
File API
nyan should provide a file api that we can inherit from.
Then we can natively interface to the openage file abstraction and do not need to read the whole file in the engine. Basically a class nyan::Filesystem
that is specialized by openage. Ideally, the returned file lazily accesses all data through openage::util::File
.
-
Updated
Jan 15, 2020 - C#
-
Updated
Jun 24, 2019 - C#
Improve this page
Add a description, image, and links to the modding topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the modding topic, visit your repo's landing page and select "manage topics."
Help us help you
Description
As discussed here there is a function to retrieve an attachment origin & angles called
CBaseAnimating::GetAttachment
.It would be nice if a native will be