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webgl
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See:
https://forum.babylonjs.com/t/can-gltf-export-a-specific-mesh-from-scene/10641/3
Repro:
https://www.babylonjs-playground.com/#YBEKDT#4
Expected result:
Fan materials and textures should not be included in exported glTF from this playground.
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JavaScript Request: Expose Texture methods getWidth(), getHeight(), getDepth(), getLevels(), etc.
Problem:
After using Engine.createTextureFromKtx/jpeg/Png, I need to query the texture width and height so I can generate proper UV coordinates for font display.
Proposed solution
Expose the Texture.getWidth(), getHeight(), etc. methods to get texture information. I currently only need width and height, but I can see usage cases for many of the other "getters" available in the C++ in
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Most items coming from questions on the community forum
- a proper multicategory bar example based on https://community.plotly.com/t/multicategory-axis-type-example/26392
- example of shape or annotation covering several subplots thanks to
xref='paper'
. Also the shapes and annotations tutorial should link to each other. - orthographic projection example in 3d axes tutorial (or
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Motivation
I often use this pattern for GeoJSON sources:
- addSource('mysource', { type: 'geojson', data: { type:'FeatureCollection', features: [] }});
- addLayer({ id: 'mylayer', source: 'mysource' })
- Now fetch the actual data, manipulate it, and call setData() to set it.
I do this because:
- I need to fetch the data asynchronously (but I don't want to hold up all my other i
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fitDataset() expects a Dataset that produces elements of a certain shape, with matching batch sizes etc., and throws errors (from standardizeDataIteratorOutput()) when the conditions are not met. These errors should be tested.