OpenGL

OpenGL (Open Graphics Library) is the computer industry's standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
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Jan 27, 2021 - C++
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
OS: Windows 10
Version: OpenRCT2, v0.3.4.1 (8a09406 on develop) provided by GitHub
The base height is not displayed correctly for track pieces in the tile inspector window.
- Reproducible in RCT2 (vanilla)?
- Specific to multiplayer?
Steps to reproduce:
- Select a track piece using the tile inspector
- Look at the base height in the properties
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Jul 27, 2021 - C++
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Aug 16, 2021 - C++
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Aug 16, 2021 - C
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Aug 17, 2021 - C++
The depth configuration defined on this line:
is not compatible with the RealSense L515 camera. The following exception is raised:
Traceback (most recent call last):
File "./examples/python/reconstruction_system/sensors/realsense_recorder.py", line 126, in <m
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Aug 16, 2021 - Rust
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Aug 16, 2021 - Java
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Aug 16, 2021 - C++
MGLTilePyramidOfflineRegion should have a countOfTiles
method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount()
function added in #9906.
This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica
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Aug 4, 2021 - Java
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Aug 3, 2021 - C++
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Jul 15, 2021 - CMake
As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
Assimp Tutorial
I've been treating tuShorten/tuWiden as a string-ish conversion between UTF16 and UTF 8, so I recommend this.
Here's the code; add it to the end of every tuShorten/tuWiden function.
if (out < (original_out + out_len)) out = 0;
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Aug 3, 2021 - C++
Created by Silicon Graphics
Released January 1992
- Website
- www.opengl.org
- Wikipedia
- Wikipedia
Problem:
After using Engine.createTextureFromKtx/jpeg/Png, I need to query the texture width and height so I can generate proper UV coordinates for font display.
Proposed solution
Expose the Texture.getWidth(), getHeight(), etc. methods to get texture information. I currently only need width and height, but I can see usage cases for many of the other "getters" available in the C++ in