entity-component-system
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The reasons why this header file lives outside of game_logic
don't apply anymore. It would make things simpler if it was merged into the other "global" file.
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From looking at the Setup and the Compiling with Mono Godot docs page, I ran the following commands to hopefully enable C# support along with Godex:
``scons -j8 p=windows target=release_debug tools=yes module_mono_enabled=yes mono_glue=no custom_modules="../go
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look