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Redisson - Redis Java client with features of In-Memory Data Grid. Over 50 Redis based Java objects and services: Set, Multimap, SortedSet, Map, List, Queue, Deque, Semaphore, Lock, AtomicLong, Map Reduce, Publish / Subscribe, Bloom filter, Spring Cache, Tomcat, Scheduler, JCache API, Hibernate, MyBatis, RPC, local cache ...

  • Updated Aug 19, 2021
  • Java

GoDS (Go Data Structures). Containers (Sets, Lists, Stacks, Maps, Trees), Sets (HashSet, TreeSet, LinkedHashSet), Lists (ArrayList, SinglyLinkedList, DoublyLinkedList), Stacks (LinkedListStack, ArrayStack), Maps (HashMap, TreeMap, HashBidiMap, TreeBidiMap, LinkedHashMap), Trees (RedBlackTree, AVLTree, BTree, BinaryHeap), Comparators, Iterators, Enumerables, Sort, JSON

  • Updated Apr 26, 2021
  • Go
mbullington
mbullington commented Aug 17, 2021

Motivation

In Studio we have the following pattern that feels common across GL JS devs. We could potentially integrate this pattern into a convenience method:

if (map.hasImage(imageId)) {
  if (this.imageSizeChanged(imageId, rasterized)) {
    // Detect if icon size has changed, and if so,
    // use remove/add instead of updateImage, since
    // updateImage disallows 
domlysz
domlysz commented Mar 11, 2020

Please respect the following template to report a new issue, otherwise your issue will be automatically closed.

Before submitting, search through existing open or closed issues reports and through blender.stackexchange.com to check whether the issue already exists.

If the issue concerns an operator that grab geodata from an external web service (Basemaps, OSM, SRTM), then it can be a network

1ec5
1ec5 commented Mar 22, 2018

MGLTilePyramidOfflineRegion should have a countOfTiles method that returns the number of tiles included in the tile pyramid. The implementation would rely on the mbgl::util::tileCount() function added in #9906.

This is the iOS/macOS equivalent to #11108 for Android. It would serve as a built-in alternative to mapbox/turf-swift#47 for applications already using the map SDK, including applica

superivaj
superivaj commented Mar 11, 2019

maptalks's version and what browser you use?
v0.43.0, chrome

Issue description
Layers do not share WebGL context, which creates glitches when a map has more than one 3d layer. For example a buildings layer with a 3D line will not hide the line behind the buildings.
In particular, I am implementing a 3D terrain layer but this layer will not hide (behind mountains) any other 3d element

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