audio
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Summa
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Describe the bug
The Compressor effect works incorrectly when selected audio is partly in negative time.
When the compressor is used on an audio selection that is partially in negative time erroneous effects occur
- Audio from negative time is added from =0 for the duration of the selection that is in negative time
- The waveform that was in positive time is trimmed from the right by t
Guidelines
- I have read the guidelines.
Version/Commit hash
13914c5125da4eab6f8ca68bddd5fdab71e30683
Describe the bug.
There are lots of places in the code where "Audacity", "audacity", or "AUDACITY" are used to name something, for example AudacityApp.
Expected behavior
Rename all of these to Tenacity.
OS
all
Additional context
No response
This issue
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Context
Some devices only have mono-output at which point our positional audio feature can't work as it will require at least two channels to simulate any spatial effects.
Describe the feature you have in mind
A warning for anyone that has positional audio enabled but is using a mono device
Describe alternatives you've considered
None
Additional context
See e.g. #5220
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Environment
- SuperCollider version: 3.12 (relevant code is stable for a long time)
- Operating system: doesn't matter
Steps to reproduce
a = { Clip.ar(0, 0, 1) }.play; // crash
a = { InRange.ar(0, 0, 1) * 0.05 }.play; // buzzing at kr frequency
Expected vs. actual behavior
Crashes, by definition, should be fixed or prevented. (The crash for Cli
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Dec 8, 2020 - JavaScript
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