-
Updated
Aug 22, 2021 - C++
game-development
Here are 10,917 public repositories matching this topic...
-
Updated
Aug 12, 2021 - JavaScript
-
Updated
Aug 16, 2021
-
Updated
Jul 12, 2021 - C++
Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
-
Updated
Jul 30, 2021
-
Updated
Aug 22, 2021 - C++
-
Updated
Aug 19, 2021 - C++
Goal:
- Make level designing with Objects more natural by changing the order of placement and rotation / flipping Objects.
AsIs:
- Select Object from Tileset.
- MouseCursor turns into a "GhostPreview" showing the selected Object in a half-transparent way.
- Place Object in the Map by pressing LMB.
- Optional: Rotate / flip placed Object. (This feels inconvenient because when the
-
Updated
Dec 23, 2020 - Python
-
Updated
Aug 20, 2021 - C++
-
Updated
Aug 21, 2021 - JavaScript
-
Updated
Jul 12, 2021
-
Updated
Aug 21, 2021 - C++
All of the CI builds are flavors of linux. It'd be great to add some Windows / Mac ones.
Anybody know github actions and want to help out?
-
Updated
May 24, 2021 - C#
-
Updated
Aug 21, 2021 - Go
-
Updated
Aug 5, 2021 - C#
Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore
, though no_run
can maybe sometimes be motivated).
egui
The crate-level docs for egui
(at https://docs.rs/egui generated from egui/src/lib.rs
) sh
-
Updated
Aug 3, 2021
-
Updated
Aug 14, 2021 - TypeScript
-
Updated
Aug 10, 2021 - Haskell
What happened:
I'm trying to change sdkServer.logLevel when running the SDK server locally, but it doesn't appear to have any effect. Setti
-
Updated
Aug 4, 2021 - C++
This function needs a unit test.
Guide to how to contribute to an open source project on GitHub.
Test stub: https://github.com/pygame/pygame/blob/main/test/display_test.py#L255-L274
Docs: https://www.pygame.org/docs/ref/display.html#pygame.display.gl_set_attribute
Code to be tested: https://github.com/pygame/pygame/bl
-
Updated
Aug 10, 2021 - C++
-
Updated
Jul 15, 2021 - CMake
-
Updated
Aug 21, 2021 - C++
Improve this page
Add a description, image, and links to the game-development topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the game-development topic, visit your repo's landing page and select "manage topics."
See:
https://forum.babylonjs.com/t/can-gltf-export-a-specific-mesh-from-scene/10641/3
Repro:
https://www.babylonjs-playground.com/#YBEKDT#4
Expected result:
Fan materials and textures should not be included in exported glTF from this playground.