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rom
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特殊权限(Special Permissions)兼容库,悬浮窗权限(SYSTEM_ALERT_WINDOW)与系统设置修改权限(WRITE_SETTINGS)
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Jul 11, 2017 - Java
Custom "Jailbreak" firmware for the Analogue Super NT
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May 25, 2021
ROM Properties Page shell extension
gameboy
texture
wiiu
xbox
nes
snes
dreamcast
playstation
wii
mega-drive
shell-extension
vmu
nintendo-3ds
rom
nds
n64
3ds
virtualboy
nintendo-ds
amiibo
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Aug 15, 2021 - C++
An IPS/UPS/APS/BPS/RUP/PPF/xdelta ROM patcher made in HTML5.
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Aug 13, 2021 - JavaScript
emulator
music-player
gba
sound-processing
naudio
rom
nds
gameboy-advance
dls
sound-engine
rom-hacking
sound-visualizer
nintendo-ds
gameboy-advance-emulator
sf2
soundfont2
agb
sdat
nintendo-ds-emulator
mp2k
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Aug 7, 2021 - C#
A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more
c
rust
gamedev
documentation
awesome
nintendo
tools
mips
asm
game-development
assembler
development-kit
resources
cartridge
mips-assembly
awesome-list
rom
n64
nintendo-64
assembly-programming
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Jul 11, 2021 - Python
lrvick
commented
Nov 25, 2018
Reduced order modelling techniques for OpenFOAM
eigen
rom
openfoam
finite-volume
hacktoberfest
reduced-basis
proper-orthogonal-decomposition
reduced-order-models
ithaca-fv
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Aug 15, 2021 - C++
Use MAME with roms from archive.org
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Jun 14, 2021 - Java
Create your own games for the Nintendo Entertainment System! This "starter" game is easily extensible for your own projects. Includes references.
emulator
nintendo
assembly
asm
assembler
nes
assembly-language
rom
romhacking
assembly-language-programming
assembly-6502
nintendo-nes
cc65
assembly-language-game
nintendo-entertainment
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Jan 5, 2021 - Assembly
Random Level Generator for Super Mario Bros. 1 on the NES
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Jun 19, 2021 - C++
A customizable launcher for Mupen64Plus
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May 24, 2021 - C++
Java Rom Manager
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Aug 15, 2021 - Java
DO NOT USE, see link below for updated install guide
android
linux
kernel
custom
enchilada
porting
rom
qualcomm
oneplus
mainline
postmarketos
custom-rom
fajita
sdm845
linux-mainline
snapdragon-845
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Aug 6, 2021
ARM Cortex-M GDB server with device squirrel scripting support
linux
cli
flash
stm32
raspberry
rom
win32
cortex
caching-strategies
stlink
gdb-server
hotplug
silabs
ihex
eblink
stlink-interface
squirrel-scripting
option-bytes
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Aug 15, 2021 - Shell
Level editing suite for The Legend of Zelda: The Minish Cap
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Nov 30, 2020 - C#
MedGui Reborn is a frontend/launcher (GUI) for Mednafen multi emulator, written in VB .Net with Microsoft Visual Studio Community
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Aug 4, 2021 - Visual Basic .NET
Game Boy sound driver
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Nov 23, 2019 - Assembly
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This is a continuation of #50 (more info there), if the Cartridge Rom header field in the SNES ROM header contains characters that are not one-byte per-character (like some Japanese glyphs are), then we might not always be doing the right thing when encoding/decoding.
We should write a unit test that shows a situation where: